tag:blogger.com,1999:blog-2633517549648128878.post5624725990625361823..comments2020-11-16T00:39:12.288-08:00Comments on Silent Ellipsis' Dreamscape: Virtual Worlds and Moral ChoicesEllipsishttp://www.blogger.com/profile/13554930621825481241noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2633517549648128878.post-55081647014576416942008-08-11T16:36:00.000-07:002008-08-11T16:36:00.000-07:00I'm not really trying to take a side on whether or...I'm not really trying to take a side on whether or not the Horde, in World of Warcraft, is evil or not (I can be convinced that it isn't). In the post I'm more concerned with the idea that choosing to play a character of a certain race is, in itself, a moral decision.<BR/><BR/>I also don't mean to suggest that virtual worlds can't have a great deal of narrative complexity, but I think what sets games apart (or could) is the fact that we're not just witnessing actions with more weight - we're actually make decisions with moral weight. So I wanted to consider how the effects of an in-game decision could be morally weighty by virtue of the effects it has on the game.Ellipsishttps://www.blogger.com/profile/13554930621825481241noreply@blogger.comtag:blogger.com,1999:blog-2633517549648128878.post-9810813927195655862008-07-31T22:59:00.000-07:002008-07-31T22:59:00.000-07:00Thanks for the comment! Your post is an interesti...Thanks for the comment! Your post is an interesting look at morality in MMOs.<BR/><BR/>I'm interested in reading this Horde is Evil post (although I'm also lazy). From your post, I understand it to portray the choice of a Horde character as an implicit support of evil. While you bring up good points against this, I think it also brings up a good point about using games that you don't understand as an example. The Horde is most decidedly not evil... the Orcs and Tauren are by far the most noble and good character choices in WoW. The Forsaken (undead) are arguably sort of evil, although it's more of an obsession. The only truly evil races in the game are actually the Humans and the Blood Elves because they consistently allow hubris, ego and addiction to guide moral decisions.<BR/><BR/>Anyway... the point that I lost was that sometimes virtual worlds aren't given the credit they deserve for narrative complexity :)Laura Reynoldshttps://www.blogger.com/profile/16217432307014444440noreply@blogger.com